Props and costumes
Cloth, swords, staves — things a named person in the books would actually carry.
A Camon’s blade, a Spellmaker’s relic, a coat that has to match the Archive card. The object is not generic fantasy kit. It belongs to someone who already has a page.
The pipeline is concept, then a model that can be printed or patterned, then a physical test. The 3D printer in the shop exists for that reason. Digital and analog share the same reference. If the clasp is wrong on Evliit’s cloak, the prop is wrong.
The next use is not a collector box. It is the animatic and the trailer: something a camera can see, and something an actor or a stand-in can wear. Merch can wait until the thing has been true on screen.
Sculptors, leather, cloth, and hard-surface modelers who can work from a card instead of a vibe — that is the craft we need. Start at Contact.
The lock
Who carries it
The Archive names the person. The prop follows the person.
Print and pattern
Model, 3D print, cloth. Built so a camera and a hand can both use it.
On camera first
Animatic and trailer. Retail comes after the object has been true in a frame.
Next to this page
The series
If this is your craft
- Blade, leather, cloth, or print.
- Match the card.
- Talk to the studio
